How to draw a smiley face as shown below using html5 canvas.
Well, it's not as complicated as it looks. The picture includes below parts:
1. outer face circle
2. two circular eyes
3. one straight line nose
4. a smile arc
The above basic parts can be drawn using arc and moveTo methods of context object and it involves a little calculation as to where to place the sub parts so as to sync the whole face symmetrically.
Code:
I know the face looks a little out of place but you can do it better I know ;)
Click here for a demo.
Well, it's not as complicated as it looks. The picture includes below parts:
1. outer face circle
2. two circular eyes
3. one straight line nose
4. a smile arc
The above basic parts can be drawn using arc and moveTo methods of context object and it involves a little calculation as to where to place the sub parts so as to sync the whole face symmetrically.
Code:
<canvas id="smiley" width="800" height="600">
<script>
drawSmiley();
function drawSmiley() {
var canvas = document.getElementById("smiley");
var context = canvas.getContext("2d");
// Draw outer face circle
context.beginPath();
context.arc(300, 300, 100, 0, degreesToRadians(360), true);
context.fillStyle = "#ffffcc";
context.fill();
context.stroke();
// Draw left eye circle
context.beginPath();
context.arc(250, 270, 15, 0, degreesToRadians(360), true);
context.stroke();
// Draw right eye circle
context.beginPath();
context.arc(350, 270, 15, 0, degreesToRadians(360), true);
context.stroke();
// Draw straight line nose
context.beginPath();
context.moveTo(300, 285);
context.lineTo(300, 330);
context.stroke();
// Draw smile arc
context.beginPath();
context.arc(300, 330, 55, degreesToRadians(20), degreesToRadians(160), false);
context.stroke();
}
function degreesToRadians(degrees) {
return (degrees * Math.PI) / 180;
}
</script>
I know the face looks a little out of place but you can do it better I know ;)
Click here for a demo.